Up against overwhelming odds, you must complete your missions incorporating stealth, guile, speed and aggression. Mission objectives include blowing railway tracks, kidnapping enemy officers, destroying convoys. Be warned that much of this activity will take place behind enemy lines!
At the beginning of the game, there are several training missions at once, in the course of them instructors teach the player the principles of combating with shooting weapon, wielding grenades, mines and explosives. They also teach players wisdom of a battle with using shelters and fortifications. Training is followed by network and single modes (for player's choice), at that, the latter consists of four campaigns of different levels of complexity and a dozen of separate maps.

During the game, one have an opportunity of playing for the Russians, for the Germans and for the Allies. The strategic part of the game is mainly represented with a strategic map of the locality (several hundred or even thousand square kilometers). The aim of the game is usually attached to the strategic map, e.g. coming out of the encirclement to the front line, a settlement capture, hostages liberation and so on.
The tactical part of the game develops on a 3D tactical map with the view from the third person. Depending on complexity, the dimensions of the maps may vary from units to several tens of screens in width and in height (in real units - up to several kilometers). The main resource in the game is people. They can fight, reconnoitre, repair, drive materiel, carry out special kinds of work (mining, mine clearing, intercommunication and others).
A player can control his team of people and materiel using one of two modes:

  • Command mode: marking out one or a group of units and giving them a command (to move, to attack and so on).
  • Direct control mode: a player controls one unit with a help of the keyboard (moving) and the mouse (aiming and shooting), by analogy with 3D-shooters.

The materiel can be damaged and require repair. Ammunition and fuel are also limited and an opportunity of reinforcing them is not frequently given.
Each soldier is equipped individually. The quantity of equipment, one soldier is able to carry, is limited by the necessity of survivability. Soldiers can be of different specialization: an infantryman, a tank man, a mechanic, a sniper. The branched artificial intellect creates various 'movements' on the map (patrols and sentries wander, support truck arrive, materiel is under repair at the repair shops, tank men roam carelessly around the base, etc.), realistic behaviour of enemy forces in battle situations (guarding and assaulting objects, defence), provides exiting unexpected turns of events in every tactical scene.
The game scenario was made up with participation of a science fiction writer Alexander Zorich.

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