As a leading middleware solution for RTS games, GEM 2 includes a huge amount of valuable features such as:

Core features:

  • High density physics, each object such as buildings can be destroyed completely with an enormous level of detail, holes can be shot in the ground and flying parts can hit actors
  • Most realistic armor penetration simulation system, each projectile can end up in a recochet and fly around corners if it hits its target on a very flat angle. Vehicles have no healthbars, they are simulated with different types of armors and their angles. Armor penetration is calculated in accordance to the impact angle, the angle of the armor, the armor strength and the gun strength, adding and enormous tactical addition
  • Direct control feature which allows the player to play each soldier himself and to drive vehicles on his own making your game an outstanding experience
  • Strong netcode with up to 16 players online and via LAN
  • Support of ingame lobby and online ranking system based on the ELO system which is used in chess tournaments
  • NAT support to allow hosting through routers and networks.
  • Cooperative online gamemodus
  • CD-key online protection system to allow only sold CD-keys to play online
  • Online autoupdate system checks automatically for gameupdates

Editor features:

  • Different heightmap polygons draw sizes to optimize polygon usage and performance
  • Free scalable ground texture size, polydetails and heightmap size
  • Polydrawing tool to expand or minimize your created heightmap
  • Different heightmap terrain drawing to simulate various grounds such as roads, stone, grass, snow and many more
  • Automatic terrain filling tool, which draws the terrain type according to the texture painted on it
  • Colordrawing tools to edit to colors of the heightmap textures
  • Grass drawing tool to add easily different types of smooth looking grass
  • Free selectable water level to adjust the height of your water at anytime

Entity features:

  • Very strong AI, each actor has an independent AI and decides whether he attacks, retreats, calls for support or just hides from enemies. There is no master AI, all AI actors will communicate with each other and work together. If the AI is weaker than the opponent it will try to retreat and to get help from allies
  • Inventory feature, each unit carries its own inventory
  • Simulation of skills for each single unit for different types of weapons
  • Realistically simulation of field of view of every single unit
  • Different Texmods for your entities, change the textures with one mouseclick
  • Details for your vehicles which are chosen randomly for each entity or can be selected by the missiondesigner
  • Number generators to randomly assign a vehicle number above its texture
  • Visual damage model shows hits on the vehicle surface
  • Each part of a house can be removed, added or exchanged with alternative part to add various variants to a single building
  • Edifice editor to set groups of buildings or single buildings to remove their roofs when entered by a player unit to allow inhouse movement
  • Normal, specular, environment and cubemap support
  • Smart LOD system which allows you to easily manage different groups of objects and their shadowcasting aswell as their LOD leves

Tools:

  • A powerful FX editor to create and edit your own particle effects and to test them ingame
  • A flexible environment editor to create, edit and test your own environments ingame with simulation of day and night
  • A wide range of debugging tools
  • A video tool to create your own ingame movies
  • An animation tool, to test your animation assigned to entities ingame
  • A breed editor to customize, edit, improve your units and their equipment
  • A very powerful mission editor with a strong and flexible script language which allows you to script almost anything you wish with the ability to test it quickly with switching from mission editor to your game within seconds.
  • A 3ds Max exporter for all gameobjects, including features such as smoothing groups
  • Amazing modability, a strong support to your community!

Article prepared by Christian Kramer (Digitalmindsoft) specifically for the Moddb.com

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